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Max for Maya 1.1.4 for Maya

Maya character rig

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  • 2008, 8.x, 7.x


Last Modified:06/04/2008
File Size: 3.58 MB
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  • Etienne Dumont

    Etienne Dumont said over 12 years ago:

    does anyone know how to use sliders on attribute instead of enter some random values? I'm newb in maya I usually use max thanks
  • Vincent Tilghman

    Vincent Tilghman said about 13 years ago:

    Does anyone know how to scale this Character Rig without breaking it?
  • ryan smith

    ryan smith said over 13 years ago:

    Can anybody help with changing the background colour or the environment?
  • kyle Gilliam

    kyle Gilliam said over 13 years ago:

    Great rig! The only thing i found i couldn't work my way around was the reflection on his head. I have him standing in-front of a mirror in one of my shots and its his whole body is there but his head. Just a floating tong. If anyone can tell me how to fix it thank you!
  • betogilardino

    betogilardino said about 14 years ago:

    Hello there! I've been working with max rig in a couple of animations, and it's very nice. I was making my animation in Maya 8.5 and the render looked pretty good. The mental ray light environment was working perfect, but I've just upgraded to Maya 2010 and it just screwed the final render. The IBL isn't working. It give me a black shaded image. Hope you can tell me how to fix it. Thank you in advance.
  • Fuurlong

    Fuurlong said about 14 years ago:

    Goes without saying it's a great rig. Worked wonders for me in max, and was the obvious choice for teaching myself animation in Maya. One thing though; i found the option to change the hand IK parent in the channel box, but i want to parent the hand to a prop rather than the world or another bodypart. How would i go about doing that?
  • Granite Technical Institute

    Granite Technical Institute said about 14 years ago:

    Nice rig, but for some reason when using the Trax Editor (or even just copying the key frames), his right elbow doesn't keep the rotations from the first set into the copied set. I've set all the offsets to relative, and have redone my animation 7 times.
  • lowlight

    lowlight said over 14 years ago:

    @ Sophie White Hi there Sophie, sorry to respond so late to your question. In any event, if you haven't worked it out on your own already, the IK/FK switch sub-controls are on the "ROOT" controller, not the shoulder controller. When you select the "ROOT" controller, you should see in that list a setting called "IK/FK arms" and "IK/FK legs". By default, I believe the rig is set up with FK on the arms (a value of "0"), and IK on the legs (a value of "1"). If you want to blend between these two types for the arms, all you have to do is set a key on the "IK/FK Arms", switch to the type of kinematics you'll be using with the controller (ie: FK to IK would be "0 to 1"), and then set another key on this controller; that's it! One word of caution though, I would recommend making your IK/FK transition span as few frames as possible to keep things looking natural/smooth (I usually don't go beyond 1 or 2 frames on average). Hope this helps...
  • Eddie Andersson

    Eddie Andersson said over 14 years ago:

    @ Mike D To scale the rig just select the top node in the outliner and scale away.
  • Mike D

    Mike D said over 14 years ago:

    This seems like a nice rig, but i was wondering if you can scale the entire rig. It seems there isnt a control for that.

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